Pathfinder Trade Agreement with Pitax
The Stat penalty is restored once you have completed the corresponding event with any result. That has been one of my concerns since I heard about it. Long before we even had beta testing, I was worried that the game time bar would be too short for the type of kingdom building supported by the AP, and I liked it. If I actually play this game, I will probably grab this mod or a similar mod. Right now I`m busy with work and with the regular patches, I thought I`d wait until December to calm down a bit and I have some free time. 20 years ago, I started creating a homebrew RPG with percentile abilities (like Rolemaster) and 2D10 dice for chance. It was very inspired by Rolemaster because I had infinite roles for critics and fumbles (very little luck because you had to ride 18+ to criticize, which means only 4% chance of riding again and adding the result (and 4% of riding again and subtracting the result, obviously). Now that Irsei has been processed, note some decorative tiles that run northeast and will take you to Irovetti. As you get closer, you will discover hastily erected garbage barricades. If you get too close, you`ll be trapped in an interaction with Irovetti, so be aware of these warning signs and stay away. Instead, venture north of Irsei to find a barrel with a Ring of The Law, a ring that gives the tank class a +4 distraction bonus and immunity to confusion and fear. Not a bad gem for Valerie. Then head to the docks themselves, then turn southeast to find a loot box at the end of the pier where you`ll find a piece of Skymetal.
In the northwest, you`ll find a collection of bags with mostly forgetful prey inside. Walk northeast until you find Eimar Deschamps – the man who told you about the “pirates” along the river. It is time for him to take responsibility for his duplicity. Talk to him and you will find that he is a shell of his former self, obviously plagued by feelings of guilt for his actions, of which he accuses Walsh Celvoway. It won`t be long before Renshala Vascari appears – assuming she`s alive – or if she doesn`t succeed, her brother Jhofre Vascari will appear in her place. If you killed Renshala or did not separate amicably, you will be condemned for your attack, otherwise Renshala will condemn Eimar. Anyway, soon after, Walsh Celvoway himself (with Talwyn Halmarion – Eimar`s husband) comes to complicate things even more and accuse you of attacking the Riversong trading house. @Rhaeg In my opinion, some of the trade agreements are not intended to be concluded unless you want to follow certain paths in the game. +3 to resolve situations with two advisors depending on the direction of the kingdom: Now that your deal with Blood Moon is over, talk to Captain Martyn. You can chat with him about his purpose of being in town, his ship, and his crew, but most of this information is just taste or something you`ve already heard of Wellar and Blood Moon. However, it`s still worth doing, as it should start Pitax`s Impatient Pirates quest, which will task you with resolving the hacker`s stalemate.
Like this or like that. -10% on the cost of buildings with a static community bonus. If you`re victorious, look for stefano Moskoni for a variety of jewelry, as well as Deadly Grace, a Rapier +1 with the characteristics “Agile”, “Keen” and “Unfair Advantage”, the latter forcing enemies to save 15 force or take 2d4 acid damage for three turns. He will also receive Lightning Duelist, a +1 dagger that gives its wearer a +4 bonus for initiative reels, a +1 dodge bonus for the armor class, and a +1d6 bonus for electrical damage. In addition, it will deposit the now quite banal chain mail +2 and a protective ring +1. Once everyone is gathered together and everything has been turned into a real mess of accusations, you can defend yourself. You can try selling Eimar down the river by saying “Wait! I`m innocent. All the crimes I committed were the result of Eimar`s deception,” after which he can be condemned to his fate by remaining silent or encouraging Talwyn to do his tasteless duty [Legitimate Evil]. When you answer with “Talwyn,” think about what`s going on. Is it really justice? “, you will challenge talwyn.
In this case, you must either help Talwyn fend off Walsh and his thugs, or condemn him and Eimar to what the Pitaxians call “justice.” However, if you talked to him at the Rushlight tournament, you can get this crazy dog to act against his king in one of three ways. First, say, “Listen to me…” Then you can choose the [Maleficent] option to promise him all kinds of heinous rewards for his support, which he is happy to pick up. No honor among thieves, right? Alternatively, you can tell him “A gang of pirates led by Ilora Nuski worked for Irovetti,” which leads the paranoid thief to draw conclusions about why Irovetti jumped him for work. Finally, you can try a [Intimidate 42] check to threaten him to side with you, which is of course worth a lot of experience. Already in the second act, it becomes clear that Pitax is your opponent. To think that they will offer a fair trade agreement is very optimistic. If you want to answer Wellar`s conspiracy, you can deposit it in [Lawful Neutral], which will earn you 20,000 gold coins. The removal of Captain Martyn requires a little more work. Select the “Hand over order to Wellar before the crew hangs you on.” dialog option, after which you must pass a [Intimidate 45] check, a [Bluff 40] check, or a [Diplomacy 40] check. The higher the difficulty level, the more experience you deserve, and these five difficulty points are worth a lot of experience. After that, you need to pass one of three skill checks: [Bluff 45], [Knowledge (World) 35] or [Perception 40]. After that, three more skill checks are needed to topple Captain Martyn: [Intimidate 45], [Bluff 40] or [Knowledge (World) 35].
Again, higher skill checks reward a lot more experience, and it`s not impossible to leave this encounter with nearly 200,000 experiences. In addition, you will receive the following kingdom values: Economy +5, Relationships +5 and Espionage +5. I am currently in my second part; and after learning a lot about how the game works (and now with many less harmful bugs). Another thing that is ridiculously unbalanced is the various draft trade agreements. Things like “trade deal with Pitax” which costs 500 BP for +4 BP/week. This means that it takes 125 weeks to get the cost at all when the deal comes back! That`s about 2.5 years in a game that`s about 4 years I think! They`re also never able to get all those trade deals on day 1 of your kingdom, so the time they have to generate some BP for you is often just enough to break even. It is incomprehensible to me that the person who sets these costs could not do the simple calculation of seeing that these trade agreements are so completely useless. With this, you have met all the important people of Pitax who can help you in your upcoming battle.
That said, there is still a lot of loot to be had in this area. I always thought this was a common problem with D&D/Pathfinder. Select the dialog option “Maybe what I have to say will change your mind, and then follow up with a check [Diplomacy 42].. .